#UnityTips: How to use interfaces in #Unity scripts (part 3)

Posted by SirGru on Mar 08, 2017.

The upside and drawback of using interfaces in Unity scripts vs base classes, where to use them, when you must use them, and how to use them.

#Unity, #UnityTips: Rename Refactoring without changing your prefabs values (part 2)

Posted by SirGru on Mar 07, 2017.

For part 2 of this article I will focus on the classic problem of Rename Refactoring when using Unity.

#UnityTips: One change in code that could inadvertently change your prefabs: Enums (part 1)

Posted by SirGru on Mar 06, 2017.

Here I show a simple distinction about Unity serialization that could save you a lot of debugging and prefab-modifying time. If you thought changing code in your scripts is safe for your data, you might be mistaken.

MeshCombine wizard and Source Code available

Posted by SirGru on Dec 05, 2016.

MeshCombine wizard and Source Code available here http://www.ennoble-studios.com/tools/mesh-combine-wizard.html

Dialogical update v1.3

Posted by SirGru on Sep 28, 2016.

The latest and greatest version of Dialogical has just been submitted for review. The price will be raised, so get it now. Read what new features await.

Why Dialogical and why the new price

Posted by SirGru on Aug 17, 2016.

The version v1.2 has just been submitted. I have decided to up the price to 28.99$, which is 11$ more. Read why here.

Dialogical is Now version v1.1

Posted by SirGru on Aug 14, 2016.

Dialogical is Now version v1.1. The news in this version is added compatibility with with unityserializer-ng, which allows saving dialogues mid-conversation if you are already using this solution to save your game.

Intermediate Advanced Mercurial tips: Game Development perspective

Posted by SirGru on Aug 12, 2016.

There are many resources online about working with Source Control and Mercurial, but few focus on more intermediate tips and working teaching good practices and shortcuts. This is my comprehensive tutorial giving you all my best tips and tricks when working with Hg, with some focus on game development environment.

Making Unity's WWW class work in Editor scripts

Posted by SirGru on Aug 08, 2016.

This article shows you how to use Unity's WWW class in your editor scripts.

Tips for publishing on Unity Asset Store

Posted by SirGru on Apr 18, 2016.

There are thousands of Unity extensions on Unity Asset Store. After you submit your creation, it takes quite a bit of time before it gets verified by Unity team. For timely delivery on this competitive market it is crucial to get it right the first time.

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