24 Results found for "programming"

1. AI architecture proposition (DEAT)


...nbsp;  2)      Drawbacks of BTrees: Require custom node logic, which is separate from the “programming logic”. This involves things like sequencers, parallels, selectors...


2. Selfie: SotAL (Affiliate)


Selfie: Sisters of the Amniotic Lens (Released on 8. May 2015 — STEAM Link)   The endless, halcyon days of the summer of love are over, the travellers and minstrels, dreamers and drug dealers have...


3. #UnityTips: How to use interfaces in #Unity scripts (part 3)


To me, engineering is for the most part about getting the desired result with the tools that we have available. It is not about theory, not about being exceptionally clever, it is about creating a system...


4. About


Active Members Ex Members About us Contact Hiring Terms Of use Copyright Attributions Active Members Ex Members About us Contact Hiring Terms Of use Copyright Attributions About Us: Please fill out the...


5. Mercurial with Largefiles Why it is not a solution for game development


It's no secret I'm a fan of Mercurial source control system, I use it in my programming and Game Development projects. However, it is important to know what it is, and what it is not; there seems to be...


6. Code Quality Tips Vol. 1


In the process of development it's important to stay on the cutting edge and be aware of how things are developing in our craft. Recently I've been researching one particular game dev code module. There...


7. #Unity, #UnityTips: Rename Refactoring without changing your prefabs values (part 2)


For part 2 (see part1) of this article I will focus on the classic problem of Rename Refactoring when using Unity. This article assumes Unity version 5.5. We already know values held in our prefabs are...


8. MeshCombine wizard and Source Code available


MeshCombine wizard and Source Code available here http://www.ennoble-studios.com/tools/mesh-combine-wizard.html    


9. How to create overly fancy Python + Notepad++ environment


  Update (2017): This article a bit outdated at this point. While the demonstrated techniques still work, currently my preferred way of writing Python would probably be in Visual Studio...


10. Unity C# Performance Comparison: 'is' vs Enum vs Virtual Call


Recently I've had to implement a very high performance component that required treating elements of an array differently based on their type. All the elements were put into a generic list of base types...










Log In: