Initial attributes (with more to be revealed soon):
Builds upon and advances the style of fast movement from old-school shooters.
Skillfully maneuver the environment at supernatural speed with dodge, wall dodge, wall jump and double jump.
ADVANCED PROCEDURAL GENERATION:
Not only are the layouts of every level different, but also the visuals and layout of each individual room.
Each weapon has been carefully designed for a powerful, impactful, old-school feel. Dual wielding included.
NO CUTENESS POLICY:
Dark, bloody, cold, metallic and brutal experience.
Destroy your enemies like you mean it.
DISTURBANCY is inspired by old-school shooters, such as Doom and Quake, but gameplay incorporates and builds on recent successful entries such as Doom (2016). It features procedural generation and persistent progression elements to ensure both unlimited variety and consistent progression.
Teaser Early-Alfa Screenshots: