Welcome to Ennoble Studios Homepage
Ennoble Studios is a enthusiastic indie game making team dedicated to bringing players fun, high-octane gameplay games achieved with latest technological possibilities. We are a firm believer in PC platform, but also in values of gameplay and game design that brought us here as gamers. Through vision of quality and love for work, through dedication, care and insight we bring games that satisfy both technically and artistically.
The word Ennoble is an interesting and rare word. One meaning of the word is "Confer dignity or honour upon". This corresponds to attitudes of elite capability. The other meaning is "Give a title to someone; make someone a member of the nobility" which represents an allegory for breaking into the game industry. In the logo you can see both the shield and the wings, one as a protection of gameplay values and our work mindset; the other as a symbol of creative freedom.
Ennoble Studios Values:
- We make games that we want and that we want to play.
- We make games for hardcore gamers on desktop platforms.
- Players are smart and recognize game quality over gimmicks.
- Game development is a holistic, fun craft.
- Independent studios lead the way in innovation.
- Games are art whether they are art games or not.
Ennoble Studios Team Culture:
In Ennoble Studios we cultivate the attitudes of positivity, work ethic, interpersonal respect, personal responsibility, desire for improvement, looking at the big picture by focusing on the important, cultivating good practices and desire to finish the project no matter what. We aim to attract people who have belief in what they do, who are trustworthy and accountable and strive to provide them with a positive, learning environment. We value improvisation over punctuation in planning and execution.
Gru: Ennoble was formed in early 2013 by me, starting the work on first public project Psichodelya. It grew out of my determination to actively start pursuing my desires for being a game developer and my battle for higher quality of life and work. The aim was to create a game which would be really fun to play, challenging, but at the same time in a modern package that is sure to impress with art style. With no monetary support, connections in the game industry, or even a team, I embarked on a journey from a visionary to game creator. With previous gamedev experience of just a few unpublished mods, I knew there was going to be a long road ahead...
How we work:
Ennoble is a distributed game development studio, meaning members from around the globe collaborate on a project using online project collaboration software and communication tools. There is no official office, and we do all meetings virtually. The focus of team collaboration is expanding each individual's talents and skills and also keeping the production in a healthy flow. In that way, the project is always tightly focused on the next steps, and the team members build skill in gradual fashion. Due to the nature of online collaboration, it means having a less stable crew than studios working in the same office, and during development it's inevitable people come and go. In this style of work, communication and time management is critical. Ennoble has had the privilege of working with people from various countries: UK, Ukraine, Japan, Spain, US, Germany.
Dialogical update v1.3
The latest and greatest version of Dialogical has just been submitted for review. The price will be raised, so get it now. Read what new features await.
AI architecture proposition (DEAT)
There are quite a few well known techniques in the modern world of AI for games. There are decision tress, finite state machines, hierarchical finite state machines, behavior trees, 2nd generation and event-driven behavior trees, goal oriented behaviors, goal oriented action planning, hierarchical task network… to name the most prominent ones in order of complexity. The decision which one to use comes down to weighting complexity vs. benefit, and the availability of libraries for some developers. I have been researching the topic recently and have decided to make my own AI model for fun and practice. It is not meant to be the best, most perfect thing ever, it is one solution to the problem. The major benefit is simplicity and speed in all aspects. What it is and how to do it? Read on…
On being indie developer:
Being indie takes a lot of dedication, time and risk. But it's also very enjoyable in it's own way, and especially so for the creative freedom, freedom in decision making and direct team communication. That's why a lot of interesting things are happening and will continue to happen in the indie sphere. Developers can play with ideas more liberally and with less pressure of time and expectations. What's great for so many of us indie developers is that there are many great free technologies out there, and creating a novel game does not require huge money investments or special connections in the industry. On the other hand, the game development sphere is getting more competitive and more diverse every day. The main concern of an indie team is to get noticed, so that people can hear about their work and make a decision for themselves about the product.
If you like what you see:
Feel free to give us any amount of feedback, only through communication we are able to truly satisfy the demands of players and hone our craft. You can do that with comments on our pages (we read those), on social networks, or through this site's About section.
You are especially encouraged to write if you feel you have game development skills and would like to join the team. We're always looking to meet new talented individuals, to speed up development process, and to get in contact with other developers.