Announcing DISTURBANCY (New Rogue-Lite FPS)

Posted by Gru on 29 September 2017.

Proud to reveal my 3rd Steam game, DISTURBANCY.

Shoot more monsters in a procedurally generated rogue-lite FPS with realistic graphics style and old-school gameplay.

New animated Logo, refreshed branding

Posted by Gru on 2 January 2017.

Check out our new animated logo here:


We have a new style and we have refreshed our branding. The look is now much more modern and mature, in line with our development.

Also, check out our new header here.

Dialogical update v1.3

Posted by Gru on 28 September 2016.

Overall, I would like to impress upon you how much care and work goes into assets like this. You, as asset creator, have to test on various versions of Unity, consider what happens with every feature when play mode is entered/exited, Unity is closed, what happens when the project is built, how to handle existing configurations from previous versions where customers have projects in progress and want to minimize upgrade hassles with new versions, and never introduce any breaking changes. Overall it's a lot of thought that mostly goes towards creating a respectable framework of high quality, while at the same time providing maximum flexibility for potential future features. Problems faced with every framework are faced here, all the way from interface button positions, to saved data at existing users, to existing variable names. There are inherent dilemmas when to introduce breaking changes for the sake of refactoring. Dialogical v1.3 does not introduce any such changes, in fact all the features "just work" with existing projects.

Why Dialogical and why the new price

Posted by Gru on 18 August 2016.

Revolutionary version of Dialogical that brought the techniques for working with parameters.

Dialogical is Now version v1.1

Posted by Gru on 14 August 2016.

Dialogical is Now version v1.1. The news in this version is added compatibility with with unityserializer-ng, which allows saving dialogues mid-conversation if you are already using this solution to save your game.

More upgrades coming soon.

Published Path To Tree command line program and public source

Posted by Gru on 5 August 2016.

It's a small command line utility, that converts a series of paths to a tree.

Dialogical is now on Unity Asset Store

Posted by Gru on 18 April 2016.

Dialogical was created to be best-in-class, lightweight, intuitive, extensible, applicable to any kind of project - dialogue management solution for your game. Modern looking, polished and fast, this extension was just what you need if your game features complex branching dialogue between characters. From a visual novel to a complex RPG, we got you covered.

It wasn't designed to create the GUI for you, but to allow you to integrate it with any kind of GUI solution out there. It also wasn't designed to provide any kind of visual coding support, but to allow your code to plug in at the right places. This is in line with the general philosophy of extensibility and adaptability, and thus allows you to use any kind of complex logic or variable type. This dialogue system is totally abstracted from the UI implementation and your variables and logic - it just feeds data through events.

Steam Cards Support

Posted by Gru on 23 November 2014.

Hi shmup fans and friends,

Psichodelya now has support for Steam Trading Cards. Thank you for your continued support. We hope you enjoy the cards

- Gru

Psichodelya Reviewed by

Posted by Gru on 7 September 2014.

The first review of the first game you make is going to be at least almost difficult.

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